Sourcing Hard Goods!
From
Theresa Coffey, TNT Editor...
If you want to sell hard goods on the Internet, either you
make the products yourself or you find third
parties who do. Finding third party "makers" is called
"sourcing" product.
If you create your own products, you will likely sell
a relatively small volume of high-end, hand crafted products
(anything from art to xylophones), at least to start. If
you find you have a winner, your entire operation may expand
into a larger operation, but that is beyond the scope of
this discussion.
Many artists, artisans and crafts people do not like
"business." So you could represent a small number of
such artisans, creating a site for each, or aggregating
several in such a way that they all "fit together" in a
sharp, appealing way into a single site (ex., an art gallery
that focuses on Caribbean islands or on seascapes or on
killer whales, etc.).
And this "aggregation" concept leads into the concept of
"sourcing" in the more conventional sense of the word...
If you source products for your store, you are
likely selling a fairly high number of items (called
SKUs... Stock Keeping Units). Naturally, there is no way
(as a small business person with limited means) that you
could develop and produce all these items.
So your key role, instead of "creator of product," becomes
"aggregator of products."
An "aggregator" is someone who pulls many things together
from many places and puts them together in such a way as to
create something new, wonderful, and valuable. In a sense,
your store is your product... that is
what you sell to visitors. If they "buy" your store,
they'll buy your products.
Actually, the Net makes it (almost) easy. Source at Web
sites like the Thomas Register (thomasregister.com,
tipcoeurope.com), not to mention directories like
Yahoo! (drill down to the correct category rather than doing
a keyword search) and Search Engines like Google (do
related keyword searches). Another option is drop-shipping
(where you process the orders but the manufacturer does the fulfillment, shipping directly from their own warehouses). A good online resource for locating drop-shippers is http://www.mydssd.com/ .
These starting points will get you going into the
fascinating world of sourcing makers of products for your
online store. Sites for trade shows, trade directories and
other industry resources will take you even further.
And, of course, source offline too...
Is there a nearby flea market with some terrific local
artisans? They're mostly computer-phobes. Aggregate them
into a cool, online store.
Do you have a friend with an offline gallery or retail
operation? Be partners and run the online division.
Is your area famous for anything? Napa wines, Inuit
sculptures, smoked B.C. salmon... all good examples of things easily taken
into the online world.
Here's the bottom line...
You can put a product line together. Just figure out
what turns you on, find products to match, and then assemble
it all in a sharp, new and fun way. Take your time here.
"Prepare... Don't Repair" applies to prospective storeowners
1,000%. The time you spend finding "just the right
products" and developing your concept will repay you one
hundred fold.
You will find some excellent little suppliers for your
burgeoning store this way. When you do... don't tell a
soul. Your sources are your gold -- don't give them away.
Consider your aggregation of products and your store concept
to be your "product." Compare your product
development (i.e., store-creating) cycle to that of a
single-product online entrepreneur. It can take months to
develop a product from scratch -- your store should be no
different.
Shouldn't you put the same efforts into getting your product
(i.e., your store) just right?
Important Reminder: You have important things to do
well before you put the store itself up. Actually most
online storekeepers do exactly that... put the store up, get
their merchant account... and die. This will not be the
case with you.
You will be part of the successful 2%, who first
focus on "information, information, information" (i.e.,
content) and building traffic, rather than collecting the
money.
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